AI Insights · Timothy · January 2021
Q4 2020 Round-Up: Top Pinball/Brick Breaker Games on Android in Europe
An analysis of the top five Pinball and Brick Breaker games for Android in Europe during Q4 2020, showcasing downloads and user engagement trends. Insightful data provided by Sensor Tower reveals the performance metrics of these popular games.
In the fourth quarter of 2020, the European market for Pinball and Brick Breaker games on Android saw significant user engagement and download trends. Sensor Tower's data provides insights into the performance of the top five games in this category.
Bricks Ball Crusher, published by PoseidonGames, demonstrated a steady increase in weekly active users, rising from 1.6M to over 1.7M by the end of December. Downloads for the game peaked in mid-October at 141K and saw a consistent uptrend, concluding with 139K in the last week of December. The game’s revenue also showed growth, ending the quarter with $41K in the final week.
Another popular title, Bricks Breaker Quest by mobirix, experienced a gradual decline in active users, from 1.24M to 1.14M, with downloads fluctuating throughout the quarter. The game saw a spike in downloads in late November and December, reaching over 90K. Revenue figures modestly increased, with the final week generating around $4K.
The game Bricks VS Balls - Brick Game, despite a decrease in weekly active users from 137K to 101K, saw an increase in revenue towards the end of the quarter, reaching $886. Downloads showed a declining trend, with the highest number of downloads recorded at the start of the quarter at 49K and ending with 12K.
Breaker Fun - Rescue Adventure by Amazbit, a newer entrant, displayed a remarkable growth in active users, from 36K to 187K in December. While the game's revenue started at $0 in early November, it climbed to $778 by the end of December. The game’s downloads saw an impressive increase, starting at 12K and reaching 124K by the year's end.
Lastly, Snake VS Block by VOODOO maintained a steady base of weekly active users, starting at 289K and ending at 251K. The game's downloads peaked in November at 32K, before falling to 10K by the end of December. Revenue remained relatively low, with the final week showing $43.
For more detailed insights and analytics on app performance, Sensor Tower's platform offers comprehensive data and trends across various regions and categories.